Publication
Systemic computation using graphics processors
AbstractPrevious work created the systemic computer – a model of computation designed to exploit many natural properties observed in biological systems, including parallelism. The approach has been proven through two existing implementations and many biological models and visualizations. However to date the systemic computer implementations have all been sequential simulations that do not exploit the true potential of the model. In this paper the first parallel implementation of systemic computation is introduced. The GPU Systemic Computation Architecture is the first implementation that enables parallel systemic computation by exploiting multiple cores available in graphics processors. Comparisons with the serial implementation when running a genetic algorithm at different scales show that as the number of systems increases, the parallel architecture is several hundred times faster than the existing implementations, making it feasible to investigate systemic models of more complex biological systems.
Download publicationAssociated Researchers
Related Resources
See what’s new.
2014
Swipeboard: A Text Entry Technique for Ultra-Small Devices That Supports Novice to Expert TransitionsUltra-small smart devices, such as smart watches, have become…
2010
Making Shapes from Modules by MagnificationWe present a distributed algorithm for creating a modular shape by…
2010
Towards Coherent Image Space Stylization of Animated 3D ShapesWe describe a rendering technique for creating animations of 3D shapes…
2023
Teaching Robots to Cooperate in Strange New WorldsLearn how researchers at Autodesk are collaborating with NASA’s RETHI…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us