Publication
Adaptive Mesh Booleans
We present a new method for performing Boolean operations on volumes represented as triangle meshes. In contrast to existing methods which treat meshes as 3D polyhedra and try to partition the faces at their exact intersection curves, we treat meshes as adaptive surfaces which can be arbitrarily refined. Rather than depending on computing precise face intersections, our approach refines the input meshes in the intersection regions, then discards intersecting triangles and fills the resulting holes with high-quality triangles. The original intersection curves are approximated to a user-definable precision, and our method can identify and preserve creases and sharp features. Advantages of our approach include the ability to trade speed for accuracy, support for open meshes, and the ability to incorporate tolerances to handle cases where large numbers of faces are slightly interpenetrating or near-coincident.
Download publicationRelated Resources
See what’s new.
2018
Hybrid Finite Element-Geometric Forming Simulation of Composite MaterialsComputer simulations can extensively help engineers to gain a better…
2014
Earth mover’s distances on discrete surfacesWe introduce a novel method for computing the earth mover’s distance…
2015
Folding Angle Regulation by Curved Crease Design for Self-Assembling Origami PropellersThis paper describes a method for manufacturing complex three…
2005
An Automated Rigging System for Facial Animation.We present a system for the automated rigging of human face models,…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us