Publication
The design of a GUI paradigm based on tablets, two-hands, and transparency
AbstractAn experimental GUI paradigm is presented which is based on the design goals of maximizing the amount of screen used for application data, reducing the amount that the UI diverts visual attentions from the application data, and increasing the quality of input. In pursuit of these goals, we integrated the non-standard UI technologies of multi-sensor tablets, toolglass, transparent UI components, and marking menus. We describe a working prototype of our new paradigm, the rationale behind it and our experiences introducing it into an existing application. Finally, we presents some of the lessons learned: prototypes are useful to break the barriers imposed by conventional GUI design and some of their ideas can still be retrofitted seamlessly into products. Furthermore, the added functionality is not measured only in terms of user performance, but also by the quality of interaction, which allows artists to create new graphic vocabularies and graphic styles.
Download publicationRelated Resources
See what’s new.
2023
3DALL-E: Integrating Text-to-Image AI in 3D Design Workflows3DALL-E integrated three large AI models within Fusion 360 to explore…
2013
TutorialPlan: Automated Tutorial Generation from CAD DrawingsAuthoring tutorials for complex software applications is a time…
2011
From Games and Films to Molecular Simulation and DesignThis paper describes our experience at Autodesk Research in…
2018
Dream Lens: Exploration and Visualization of Large-Scale Generative Design DatasetsThis paper presents Dream Lens, an interactive visual analysis tool…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us