Publication | Conference on Neural Information Processing Systems 2021
Program Synthesis Guided Reinforcement Learning
(a) The Ant-craft environment. The policy needs to control the ant to perform the crafting tasks. (b) The box-world environment. The grey pixel denotes the agent. The goal is to get the white key. The unobserved parts of the map is marked with “x”. The key currently held by the agent is shown in the top-left corner. In this map, the number of boxes in the path to the goal is 4, and it contains 1 distractor branch.
This Autodesk Research paper focuses on robotics in manufacturing. Users want to control these robots not by programming “how” to move but rather using high-level commands on “what” needs to be done. This paper outlines a way to automatically translate high level goal specifications to low level actuations
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Program Synthesis Guided Reinforcement Learning
Yichen Yang, Jeevana Priya Inala, Osbert Bastani, Yewen Pu, Armando Solar-Lezama, Martin Rinard
Conference on Neural Information Processing Systems 2021
A key challenge for reinforcement learning is solving long-horizon planning and control problems. Recent work has proposed leveraging programs to help guide the learning algorithm in these settings. However, these approaches impose a high manual burden on the user since they must provide a guiding program for every new task they seek to achieve. We propose an approach that leverages program synthesis to automatically generate the guiding program. A key challenge is how to handle partially observable environments. We propose model predictive program synthesis, which trains a generative model to predict the unobserved portions of the world, and then synthesizes a program based on samples from this model in a way that is robust to its uncertainty. We evaluate our approach on a set of challenging benchmarks, including a 2D Minecraft-inspired “craft” environment where the agent must perform a complex sequence of subtasks to achieve its goal, a box-world environment that requires abstract reasoning, and a variant of the craft environment where the agent is a MuJoCo Ant. Our approach significantly outperforms several baselines, and performs essentially as well as an oracle that is given an effective program.
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