Publication
An Automated Rigging System for Facial Animation.
AbstractWe present a system for the automated rigging of human face models, providing a significant time savings for this arduous task. Our system takes advantage of previous work which deforms a reference facial surface to conform to new face models. In particular, we have matched our reference model to digitized human faces. We parameterize the construction of the reference rig on the surface topology of the reference model; thus, the rig can be procedurally reconstructed onto deformed copies of the model. The animation parameters of our rig are based on the expressive muscles of the face. We present a novel skin/muscle model, based on wire deformers and point constraints, to implement this parameterization. The model supports any number of muscle contractions about a particular skin patch, yet gives the artist ultimate control over the shape of the deformation. Finally, we present a flexible environment for loading, rigging, and animating new models quickly and effectively.
Download publicationRelated Resources
See what’s new.
1999
Exploring bimanual camera control and object manipulation in 3D graphics interfacesWe explore the use of the non-dominant hand to control a virtual…
2018
SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in SituWe present SymbiosisSketch, a hybrid sketching system that combines…
1994
Stochastic Rendering of Density FieldsStochastic models are often economical to generate but problematic to…
2010
DeskCube: using Physical Zones to Select and Control Combinations of 3D Navigation OperationsWe present the DeskCube, a new passive input device, together with a…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us