Publication
Real-Time Fluid Dynamics for Games
Abstract
In this paper we present a simple and rapid implementation of a fluid dynamics solver for game engines. Our tools can greatly enhance games by providing realistic fluid-like effects such as swirling smoke past a moving character. The potential applications are endless. Our algorithms are based on the physical equations of fluid flow, namely the Navier-Stokes equations. These equations are notoriously hard to solve when strict physical accuracy is of prime importance.Our solvers on the other hand are geared towards visual quality. Our emphasis is on stability and speed, which means that our simulations can be advanced with arbitrary time steps. We also demonstrate that our solvers are easy to code by providing a complete C code implementation in this paper. Our algorithms run in real-time for reasonable grid sizes in both two and three dimensions on standard PC hardware, as demonstrated during the presentation of this paper at the conference.The following links provide access to the supplementary material referenced in this publication, one for the demo, and, one for the solver.
Download publicationRelated Resources
See what’s new.
2005
Spotlight: Directing Users’ Attention on Large DisplaysWe describe a new interaction technique, called a spotlight, for…
2004
Fluid Control Using the Adjoint MethodWe describe a novelmethod for controlling physics-based fluid…
2001
An Illumination Model For a Skin Layer Bounded by Rough SurfacesIn this paper we present a novel illumination model that takes into…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us